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\uD83D\uDC65 Participants

\uD83E\uDD45 Goals

  • Budget BY TOMORROW AFTERNOON

  • Begin populating Requirements Sheet

  • Continue discussing critical decisions (design duration, 3 vs. 4 wheel, internal vs. external suspension, hybrid frame)

  • SRR discussion?

  • Daybreak timeline?

\uD83D\uDDE3 Discussion topics

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Time

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Presenter

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Notes

✅ Action items

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Item

Notes

Announcements

  • Budget Meeting is this Wednesday at 7:30pm

    • due tomorrow

  • Info session #2 is tomorrow

    • arrive at 6:15 wearing your Solar shirt

    • room TBD, likely at UTC 2.112A if we can get access to the projectors

  • LEADS: tba - might be delayed to another day or after info session

Budget

  • Please make revisions by tomorrow night

  • not enough links and justifications

  • review sid’s comments and make revisions

Design Duration

  • Designs for Daybreak were rushed

    • not enough research and validation was done

    • timelines were missed and design was constrained to ab a semester

    • bad/uninformed decisions were made

  • We cannot repeat the same methodology for the new car

    • design season cannot be condensed into one semester - Gerard wants to extend design perhaps into march

    • take time to do proper research and validation to inform our decisions and avoid poor designs

    • Cesar’s proposal to condense aeroshell manufacturing into 3 stages

      • no need to rush molds

      • proposal to send the top shell mold first that is only affected by the array

      • when height is determined move onto canopy

      • bottom shell ready → can start sending bottom shell out to be manufactured

      • avoids compromising designs and letting the molds sit around

      • 2 months to get foam in and 4 months to waterjet

      • larger top shell this year and smaller bottom shell - ideas for connection still being developed - sizes are not dependent because this time to top shell will be on top of the bottom shell

  • Onboarding should allow members to develop a strong foundation

    • likely will have one more meeting about onboarding before freshies arrive

    • new members will work on Daybreak - almost exclusively

      • returning members can start working on the new car but have 1 project manager / assigner for example

    • we should explain the car’s issues, but also inform them what good designs look like so they have a basis from which to reference

      • issues and good alternatives as a lesson / learning experience

      • give them resources and examples to show them what a good design should be - then review their designs

    • go though their designs and walk them through pros and cons, allowing them to revise afterwards iteratively until a satisfactory design is achieved

    • goal is to establish a good foundation of design intent and experience

  • PDR / CDR will likely be moved later

Division/System Requirements

High Level Flowchart:

---> 2024-2026 Requirements Sheet

Ideas

3 vs. 4 wheel

Composite Frame

have research done by saturday to gerard

likely will have presentation at workday

assignments:

Aeroshell

  • wheel cover profile and attachment

  • airfoil for suspension components

  • drag force

  • Look at good attachment mechanisms for frame to shell

Fergo

  • designing chassis for rear trailing arm suspension - Josh

  • figuring out brakeline routing in 3 wheel

  • optimize CG location (roll cage, ballast position, driver position - leaning back?)

  • - Kenta

Dynamics

  • implementation of swing arm suspension for rear wheel - Kayla

  • shocks

  • suspension travel

  • pullrod v pushrod

  • THREE WHEEL BULLSHIT - Kayla

  • 3 wheel steering characteristics for 3 wheel (Ackermann vs. Anti-Ackermann), correcting understeer in 3 wheel - evan

  • unsprung - three wheel will increase the loads of the assemblies so they need to be lighter weight, rear unsprung changes - sami

  • manufacturing related yapping - maybe whatever changes that we want to implement this year that has some relevance to our design intent - harshit

Emech

  • pack manufacturing techniques and pack design (split design) - Parthiv

✅ Action items

⤴ Decisions