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*Use this page to tell usthe details ofhow you completed your project. You should consider a section on fabrication and assembly,electronics andcircuitry, and software development.Fabrication and Assembly

The two components of the fishing rod were the casting mechanism and the box for the electronics housing. The casting mechanism is made up of 1/4" acrylic links connected with 6 mm bearings at the joints.  Before the final laser cuts of the acrylic links were made, the prototype was cut out of 1/4" wood. The electronics housing is a jigsaw box of 1/4" wood with 3 of the 4 walls glued to each other to minimize the collapsibility, yet retain the ability to open the box and view the circuit. At the bottom of the electronics housing is a 3D printed attachment out of black PLA with an opening that allows for a weight to be inserted at the front. This piece is screwed into the electronics housing. As a finishing touch, the wood of the electronics housing was painted black to match the color aesthetic of the 3D printed parts. Additionally, two other parts of the assembly were 3D printed. The connector cylinder and the line holder were printed out of black PLA. The line connector was super glued to the output link with the fishing line then ran through the connector and attached to the multiple joint of the output link.

In order to attach the casting mechanism to the electronics and motor, we laser cut small holes in the base of the casting mechanism that would allow us to screw it into the servo. The servo was mounted underneath the lid of the box housing electronics using M3 hex screws 1/2" long, and a hole was cut in this box so that the top of the servo would be flush with the box when mounted. The arm driving the horizontal sliding motion of the casting mechanism was mounted to the box through a bearing that was press-fit to a laser cut hole. We found that these points of contact with the box were sufficiently sturdy to withstand the motion of the whole assembly without coming apart. 


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           Figure 34. CAD Model: Base with Slot for Weight                                 CAD                 Figure 35. CAD Model: Electronics Housing                                       Final Prototype: Line Holder       Connector Cylinder

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       Figure 36. CAD Model: Connector Cylinder   

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                Figure 37. Line Holder                                   Figure 38. Connector Cylinder

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               Final Prototype: Casting Mechanism             Figure 39. Final Prototype: Casting Mechanism                                   Final  Figure 40. Final Product: Electronics Housing

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Multimedia
name3ecbfe523c8fc8f6f4d58ee638eed3bf.mp4
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                                    Video 2. Final Prototype: First Demo

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Code Block
languagecpp
themeMidnight
titleServo Positional Control
#include <Servo.h>

// Define Button Pins
#define BUTTON1_PIN 2
#define BUTTON2_PIN 4
#define BUTTON3_PIN 7

// Servo
Servo servo1;
int servoPos = 0;
const int maxServoPos = 180;
bool windingUp = false;

void setup() {
  // initialize serial communications at 19200 bps:
  Serial.begin(19200);

  // Servo setup
  servo1.attach(9);  // Attaching the servo to pin 9
  servo1.write(0);   // Move servo to home position

  // Button inputs
  pinMode(BUTTON1_PIN, INPUT);
  pinMode(BUTTON2_PIN, INPUT);
  pinMode(BUTTON3_PIN, INPUT);
}

void loop() {
  // Read button states
  bool button1State = digitalRead(BUTTON1_PIN);
  bool button2State = digitalRead(BUTTON2_PIN);
  bool button3State = digitalRead(BUTTON3_PIN);

  if (windingUp) {
    // Check if the winding up condition should be terminated
    if (!(button1State == HIGH && button2State == HIGH)) {
      windingUp = false;
      servoPos = 0;
      servo1.write(servoPos);  // Move servo to position 0 degrees when released
    } else if (servoPos < maxServoPos) {
      servoPos++;
      servo1.write(servoPos);
      delay(15); // Control the winding speed
    }
  } else {
    // Condition for both buttons pressed simultaneously
    if (button1State == HIGH && button2State == HIGH) {
      windingUp = true;
    } else if (button1State == HIGH) {
      servo1.write(0);  // Move servo to position 0 degrees
    } else if (button2State == HIGH) {
      servo1.write(66);  // Move servo to position 66 degrees
    } else if (button3State == HIGH) {
      servo1.write(132); // Move servo to position 132 degrees
    }
  }
}